Ancient Venice (Pixar group project)

Group project completed in four days during my internship at Pixar during the summer of 2010. We created a scene from ancient Venice which features over 40 different RenderMan shaders, animated flickering lamps and water caustics and over 20 different model entities. The entire scene was created using the Pixar pipeline which included Maya for modeling, Slim for shading, Menv for lighting, and RenderMan for rendering.

I was responsible for all of the shading as well as some modeling. Sam Wirch was responsible for the lighting and animation. Megan Gritzfeld was responsible for the modeling of the bridge as well as some texture painting.