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Sunset Overdrive Ships!

Today marks the release of my first game title as a technical artist with Microsoft studios. Insomniac Games and Microsoft released Sunset Overdrive exclusively …

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Demo Reel 2013

I am glad to present my 2013 demo reel! As my professional work from this past year has yet to be released, …

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Procedural Fire Escape System

I created a Houdini Digital Asset for modeling fire escapes. Most of the aspects of the model have been kept procedural and …

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Xbox One Launch

The new Xbox One has launched this week! It has been an exciting year preparing for the launch of the new generation …

Compiling C++ Plugins for Maya

Here’s a quick and dirty way to get a C++ plugin compiled for Maya in just a handful of steps. This tutorial will …

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ZBrush Sculpts

Here are two ZBrush sculpts from 2012 – I made it a personal commitment to learn ZBrush and had a great time …